Pesto Retro
Game Concept
Pesto Retro is a 2.5D platformer in which the player embodies Graziella. She will have to escape the villa with her loot and flee from a group of gansters .the loot is called The Pesto Retro.
With the help of her Pasta Gun, a steam gun able to cook pasta, the player will be able to neutralize the enemies and progress in the level while carrying the loot. This will handicap the player as he/she will lose reflexes and movement.
Role: Level Designer & Game Designer
Concerning Pesto Retro, I have realized the whole level design on paper before designing and texturing it in Unity.
The particularity of the game is that the interactive éléments are in 2.5D.
To achieve this, I have used 2D collider boxes which allow me me to choose if the playercan go behind or not thanks to a "boolean".
The biggest challenge was to realize and texture a quite vast level design in only a few weeks.
The Team
Level Designer & IA Designer : Antonin Druelle
Creative Director & Character Artist : Julia Martinez Baiardi
Lead Game Designer (3C & Combat) : Tristan Veille
Producer, System & Narrative Designer : Lila Grimaldi
Lead Game Programmer (3C) : Alexis Ledouble
Programmer (Gameplay & IA) : Julien Crépin
Environment Artists : Vincent Letang, Clara Wimmer
Animator : Noémie Meguerditchian
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Genre
Platformer 2.5D
Theme
Italian 50's
Players
1
Play Time
15 min
Platform
PC (4:3 only)
Controller
Mouse & Keyboard
Engine