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General Information
Pitch :
Pasta Madra is a third- person adventure action game in which the player controls Graziella, a young mafioso who wants to take revenge on an enemy gang. To do so, She’s going to get into the luxury Italian mansion belonging to the Rizzo Family to neutralise them and ransack the house with her Pastagun , which she can use to cook and shoot spaghetti.
Roles - Lead Level Designer & AI Designer :
Pastra Madre is the longest project on which I have worked ( a one-year project) and it represents a significant challenge for me because I am at the same time a Lead Level Designer and an IA Designer.
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Genre
3rd Person
Action / Adventure
Theme
Italian Mafia
Players
1
Play Time
15 min
Platform
PC
Controller
Keyboard or Gamepad
Engine
Unreal Engine 4
Mi-Production video
Mi-Production Presentation
Preproduction Prototype
Preproduction Document
Mockups
The Team
Level Designer & IA Designer : Antonin Druelle
Creative Director & Character Artist : Julia Martinez Baiardi
Lead Game Designer (3C & Combat) : Tristan Veille
Producer, System & Narrative Designer : Lila Grimaldi
Lead Game Programmer (3C) : Alexis Ledouble
Programmer (Gameplay & IA) : Julien Crépin
Environment Artists : Vincent Letang, Clara Wimmer
Animator : Noémie Meguerditchian