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Funk Off !

Game Concept :

Funk Off ! is a tactical turn by turn RPG with éléments of puzzle game. The player embodies a trio of dancers coming to grisps with Big Bruno thanks to their choregraphies.

The goal of a party is to groove as much as possible to achieve the goal, the player has to put his three characters on the dancefloor and form dance staps while avoiding the obstacles made his enemy.

Rôle : Game Designer

Concerning the production of Funk Off !, I was in charge of re-writing the GD document from start to finish and clarify the GD on a written point of view so that eveyone could realize their part.

I have taken part in the design of the menus and their realisation in the engine.I, of course, tested the game several times to detect any form of bug and modify the settings so that the game feel would work and so that we would feel the rhythmic disco tempo of the game play.

Genre

Tactical Rpg

Theme

Disco / Funk

Players

1

Play Time

15 min

Platform

PC

Controller

Mouse only

Engine

Unity

Gamplay Video
Mockup
Funk_Off_GRP04_Mockup.png
Art Créations
Funk_Off_GRP04_Intentions_Graphiques.jpg
Game Design Document
The Team

Game Management : Léo Boudoin

Game Design : Guilhem d’Humières, Nils Nerson, Antonin Druelle

Game Programming : Pierre Soriot, Florian Hervieux, Nils Vandamme

Game Art : Maxime Congy, Alexandre Breton, Hugo Strobbe, Victoire Decool, Clara Wimmer

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