Actually Lead Game Designer at Balio Studio
Who am I ?
Balio Studio
For 2 Years (Since January 2022)
I was approached in January 2022 by Balio Studio in Mons, who were looking for a new Game Designer to help them with their future productions. I worked with the studio's teams on Garfield - Lasagna Party, creating 32 original mini-games and a crazy board game mode (Lasagna Race). I then worked as the only Game Designer on The Sisters 2 - Road to Fame, a Party Game featuring a specially remodeled Open World. My job was to conceptualize and participate in the creation of 36 new Missions, 24 new Mini-games, all kinds of collectibles, rollerblade and scooter races, treasure hunts, and a host of other activities in this Open World. I'm currently working on The Smurfs - Village Party and an other undisclosed project based on world-famous license.
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Smart Tale Games
During 6 Months (June 2021 to December 2021)
At the end of my studies, I joined the Smart Tale Games studio in Montpellier, where I worked on projects such as My Universe - Green Adventure, Gear Club Unlimited 2 Ultimate Edition and other undisclosed projects.
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Rubika
During 5 Years (September 2016 to June 2021)
I really started Game Design in 2016 at Rubika, participating in the development of many student projects. I particularly thrived on Pasta Madre, my graduation project, a TPS Action game set in an exalted 1960s Italian universe.
26 years old
French
Mons, Belgium
Résumé
Degree
Master's degree obtained in 2021
Skills
​Game Design
- Game Concept Creation
- GDD Redaction
- Listing of assets, anims, VFXs, etc.
- Schematic System Design
- Game Balancing
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Level Design
- World Design
- Map Creation and Concept
- 3D Blocking in Engine
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Narrative Design
- Dialogue Redaction
- Story Writing​
Engines​
- Unity 3D
- Unreal Engine 5
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Redaction
- Adobe InDesign
- Microsoft Word
- Microsoft Excel
Schematization
- Miro​
- Microsoft Powerpoint
- Adobe Photoshop
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Management
- Monday
- Jira / Confluence